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Run D3LauncherCL.exe from the subdirectory instead of the main Daytona directory. Move D3LauncherCL.exe, SharpDX.dll, & into that directory. Make a new subfolder in Daytona called GamepadĢ.


If your gears don't shift and you have turned off "force passthrough," do the following:ġ. It won't be ideal, but it will be better.Ī: I have seen this happen on about 25% of computers. Q: How do I change my controller sensitivity? The game is so twitchy!Ī: Ensure that in x360ce, you have turned off "Force Passthrough." Then, go to your left axis, and play around with the deadzone and sensitivity options. ppf file, and download ppf-o-matic, and apply the ppf patch to Daytona.exe in order to detect wall/car hits, etc. Q: I don't get rumble when I hit walls or carsĪ: Use the included. Tach rumble uses the right motor, accidents & grass use the left one. Ensure that you either (1) have "Force feedback passthrough" enabled, or (2) have configured force feedback in the force feedback section of x360ce (set type to periodicSine and enable both left and right motors!).Ī: Ensure that in x360ce, you have enabled the right motor. See if that fixes your issue.Ī: Check your settings in x360ce. ** 32-bit users may need to recompile the included MenuControls.ahk script the included MenuControls.exe script is for 64-bit systems **Ī: Make sure that the Daytona.exe window is in focus! If that doesn't work, rename MenuControls2.exe to MenuControls.exe, then re-run the launcher. Run D3LauncherCL.exe, it will launch MenuControls.exe and Daytona.exe itself. You should test the rumble in x360ce by increasing the "test" slider and ensuring the wheel rumbles back and forth.Ģ. Go to the FFB tab and set "left motor" to "periodic sine" with "no direction." Set the strength to 100% and apply. You can use a program like ppf-o-matic to apply the patch to the file.Ģ. If you've already patched with that, no need to do so with this.

Patch Daytona.exe with the included ppf file. Huge thanks to Howard_Casto for his advice and provided research and jackchen for his work in enabling ffb outputs.ġ. * High score initial input scrolls faster if you turn your wheel more * You can hold the wheel to the side to continue to scroll through menus * Gear shifts never miss, for both H- and sequential `-'Ī less elegant launcher than Howard_Casto's one-stop launcher, though should address: | D3LauncherCL - from your friends at BYOAC - |
